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  4. Develop or Revisit Learning Outcomes
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  4. Develop or Revisit Learning Outcomes

Develop or Revisit Learning Outcomes

Learning outcomes guide your course design.  They are the destinations on your course map. Once you know where you’re going, the other questions, “How will I know when students got there?” and “What can I do to help them get there?” become much easier to answer.  They are the formal statements describing what students are expected to learn in a course, whether for a classroom course or online. In short, they state where you want students to go.  If you think of your course map as an actual map –  outcomes are your destinations.

Learning outcomes express your expectations to your students.  They are (hopefully) clear messages that help students know what you expect from them and what they should spend their time practicing and studying. 

Write Observable and Measurable Objectives

Learning outcomes focus on specific knowledge, skills, attitudes, and beliefs that you expect your students to learn, develop, or master (Suskie, 2004). They describe both what you want students to know and be able to do at the end of the course.  If you’ve not thought about learning outcomes from the perspective of what students should be able to know and do before, Angelo and Cross’ Teaching Goals Inventory may be of help. 

Learning outcomes need to specify student actions that are observable and measurable.   That way they can be assessed in an objective manner.  “Students will appreciate the beauty of impressionist paintings” isn’t an effective learning outcome because it’s not measurable.  On the other hand, “students can identify impressionist paintings and accurately describe criteria for classifying paintings in the impressionist style” is a learning outcome because you can observe and measure the students identifying impressionist paintings and describing criteria.

In addition to being observable and measurable, learning outcome statements have to focus on student action.   They are about students showing what they have learned, not about the instructor describing how they are teaching.  For example, “The students can accurately describe the process of photosynthesis” is a learning outcome while “I will show a PowerPoint presentation on photosynthesis and give the students a quiz” is not.

Usage of the terms learning outcomes and learning objectives can vary considerably depending on the author; however, for purposes of this course, you may consider them synonymous (for consistency, we will be using learning outcome to reinforce the importance of observable behaviors).   

As you saw in the examples above, in their basic form, learning outcomes are typically structured as: 

By the end of the course, students will be able to…[verb] + [object].  

The place where learning outcomes often fall short is the verb, the action that students will do to demonstrate their learning. Often instructors use “know” and “understand;” neither of which are directly observable or measurable. Instead, consider verbs that can measure knowledge and understanding. For example, will students writeidentify, or analyze something? Is it enough for students to be able to list the steps in the Krebs cycle or should they be able to describe the steps of the Krebs cycle? The decisions you make now have a significant impact throughout the rest of the course design process, so it’s worthwhile to wrestle with the language to find the best verb to indicate what level of knowledge or skills you think students should have. 

Utilize Bloom’s Taxonomy

Many faculty members start their verb search with “Bloom’s Taxonomy” (which was actually written by  Bloom, EngelhartFurst, Hill, and Krathwohl). The original taxonomy from the 1950s was revised in 2001. For information on the differences between the original and the revised version, Anderson and Krathwohl – Understanding the New Version of Bloom’s Taxonomy  provides a nice description. Even though most instructors focus on the cognitive domain levels (Remember, Understand, Apply, Analyze, Evaluate, Create), there is a second axis to the taxonomy – the Levels of Knowledge.  These include:  

  • Factual knowledge 
  • Conceptual knowledge 
  • Procedural knowledge 
  • Metacognitive knowledge

Iowa State University’s interactive Model of Learning Objectives provides an interactive way to look at the intersection of the Cognitive Domain Levels and the Levels of Knowledge.

Apply Fink’s Taxonomy

In 2003, Fink developed a “Taxonomy of Significant Learning” which he used in tandem with his backward design approach. This taxonomy integrates cognitive and affective areas and adds a metacognitive component.  His 6 types of significant learning are interactive but not hierarchical and would be used selectively depending on the learning outcome desired. They are:

  • Foundational Knowledge: understanding and remembering
  • Application: skills, critical thinking, creative thinking, practical thinking, and managing projects
  • Integration: connecting ideas, people, and realms of life
  • Human Dimension: learning about oneself and others
  • Caring: developing new feelings, interests, and values
  • Learning How to Learn: becoming a better student, inquiring about a subject, being a self-directed learner

Blooms Digital Taxonomy (Activity verbs/ideas that match Bloom’s Taxonomy Levels)

Craft Effective Learning Outcomes

In this video, Robert Talbert explains why it is vital to create measurable learning objectives and how to accomplish that feat.

How to write learning objectives from Robert Talbert on Vimeo.

Other videos by Robert Talbert related to creating flipped learning classes may be found on his Introduction to Flipped Learning Vimeo video showcase.

Some of the content found here was designed by Indiana University and adapted for use by the Institute for Faculty Development at Vanguard University. This material is offered under a CC Attribution Non-Commercial Share Alike license and should be considered under this license unless otherwise noted. The original content was imported from “Designing and Teaching for Impact in Online Courses from within Canvas Commons.

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